Thursday, January 23, 2020

History Of Video Games Essay -- Video Game

Some problems are solved over a cup of coffee and some go on for decades without any sign of resolution. The reason may be that a solution can not be found or possibly that too many solutions are established. The ongoing argument of whether video games are good or bad for society is a clear example. Opponents believe they are a bad contribution to society while proponents believe they are a necessary and supportive addition to society. "William Higinbotham, who in 1958 created a game called Tennis for TwoÂ…" (The Beginning), is the one credited for the invention of the video game. At this stage in time, this new innovation did not spark much interest with the public. "Computer and video games themselves did not become part of the popular culture until the late 1970's" (The Beginning). Death Race, which came out in 1976, "Â…became one of the first controversial video games" (Controversy) to come out to the public. The purpose of the game was to run down gremlins while driving a vehicle. This type of entertainment was new and "uncomfortable"; it displayed awkward situations and was too violent for a lot of the critics. At this point it was obvious that there were two very differing outlooks on the latest technology to strike the market. But since most of the critics were against it and very few for it, including the creators and gamers, more complaints were made and the "violent" game of Death Race was eventually removed from the market. This was definitely not the end of gaming but it also was not the end criticism. The gaming industry obeyed the critic's requests and opened into 80's with "less representational, more kid-friendly games, such as Pac-Man and Donkey-Kong" (Controversy). As video games bec... ... video games showed better visual skills than those who didn't" (USA Today). Researchers have also found that the subjects who played video games "were better able to keep track of objects appearing simultaneously and processed fast-changing visual information more efficiently" (USA Today). Video games have made it a long way from when they first started. Some games actually teach children how to read, write, and even count. Teenagers also state that a little gaming after school actually helps take some stress off from classes and the overload of homework. Video games are a fast growing form of technology. This issue has to be discussed because of the two confronting sides that embark it. Because of the issue video games have to either continue growing as they are or they have to be stopped completely or a settlement between the two parties has to be reached.

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